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ENGLISH DOCS FOR THIS DATE- Engram Running by Chains - BTB690506-2RA77
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CONTENTS ROUTINE 3R REVISED ENGRAM RUNNING BY CHAINS EARLY ENGRAM RUNNING ROUTINE 3R R3R REVISED BY STEPS PRELIMINARY STEP: FLOW 1: ERASURE OR GOING SOLID EARLIER BEGINNING BOUNCERS FLOWS 2, 3 AND 0 FLOW 2: FLOW 3: FLOW 0: DIANETIC TRIPLES PLURAL ITEM NARRATIVE R3R PC INTEREST ERASING LAST INCIDENT FOUND COMPLETING CHAINS F/Ns F/Ns VS ERASURE ENDING SESSIONS BLOWING BY INSPECTION ENDING DIANETICS
BOARD TECHICAL BULLETIN
6 MAY 1969RB
Issue II
Revised 21 March 2007
Remimeo Dianetic Course Class VIII

ROUTINE 3R REVISED ENGRAM RUNNING BY CHAINS

(This bulletin combines HCOB 27 April 1969 "R3R Restated" with those parts of HCOB 24 June 1963 "Routine 3R" used in the new Standard Dianetic Course and its application. This gives the complete steps of Routine 3R Revised. LRH data is quoted.)

"Given a knowledge of the composition and behaviour of the Time Track, engram running by chains is so simple that any auditor begins by overcomplication. You almost can't get uncomplicated enough in engram running.

"In teaching people to run engrams in 1949, my chief despair was summed up in one sentence to the group I was instructing: 'All auditors talk too much. ' And that's the first lesson.

"The second lesson is: 'All auditors acknowledge too little. ' Instead of cheerily acking what the pc said and saying 'continue', auditors are always asking for more data, and usually for more data than the pc could ever give. Example: Pc: 'I see a house here. ' Auditor: 'Okay. How big is it?'

"That's not engram running, that's just a lousy Q and A.

"The proper action is: Pc: 'I see a house here. ' Auditor: 'Okay. Continue. '

"The exceptions to this rule are non-existent. This isn't a special brand of engram running. It is modern engram running. It was the first engram running and is the last and you can put aside any complications in between.

"The rule is acknowledge what the pc says and tell him to continue.

"Then there's the matter of being doubtful of control. Wrong Example: Auditor: 'Move to yesterday. Are you there? How do you know it's yesterday? What do you see that makes you think…' Flunk Flunk Flunk.

"Right Example: Auditor: 'Move to yesterday. (Waits a moment.) What do you see?… Good. '

"Another error is a failure to take the pc's data. You take the pc's data. Never take his orders.

EARLY ENGRAM RUNNING

"No auditor who knew earlier than June 1963 engram running should consider he or she knows how to run engrams.

"Routine 3R is itself. It has no dependence on earlier methods of running engrams. Failure to study and learn R3R 'because one knows about engram running' will cause a lot of case failure.

"If you know old-time engram running, there is no attempt here to invalidate you or that knowledge or make you wrong in any way. Those are all ways to run engrams and gave you a better grasp on it. I only wish to call to your attention that R3-R is not old-time engram running.

ROUTINE 3R

"Engram Running by Chains is designated 'Routine 3R'.

"It is a triumph of simplicity. It does not demand visio, sonic or other perception at once by the pc. It develops then. " - LRH (HCOB 24 Jun 63 Routine 3 Engram Running by Chains Bulletin 3)

R3R REVISED BY STEPS

The first thing the Auditor does is to make sure the room and session are set up. This means, in other words, that the room is as comfortable as possible and free from interruptions and distractions; that the Auditor's meter is set up and that the Auditor's report form and work sheets are ready.

The pc is seated in the chair furthest from the door and is asked to pick up the cans (from now until the session ends the pc stays on the cans).

The Auditor says: "This is the Session. " (Tone 40)

The Auditor then puts in the R (Reality) factor with the pc by telling the pc briefly what he is going to do in the session.

PRELIMINARY STEP:

Establish the type of chain the pc is to run by assess­ment. This is done by using the Health Form and AESP for an item.

FLOW 1:

Step 1: Locate the first incident by the command: "Locate a time when you had_____. " (somatic or feeling assessed by AESP).

Step 2: Date the incident. This is done by asking: "When was it?" Take what he gives you. "The pc must give a date, this is what turns on the picture in many cases. " LRH

Step 3:Telling a pc to move to an approximate date he has just given moves him wrong. So, move the pc to the inci­dent with the exact command: "Move to that incident. "

Step 4: Establish duration (length of time) of incident. Ask: "What is the duration of the incident?" (An incident may be anything from a split second long to 15 trillion, trillion years or more long). Duration always turns on the picture. If it is omitted, the pc will run black — no picture.

Step 5: Move pc to beginning of incident with the exact command: "Move to the beginning of that incident. " Wait until meter flicks.

Step 6: Ask pc what he or she is looking at with exact command: "What do you see?" (If pc's eyes are open, tell pc first: "Close your eyes. ")

Acknowledge whatever pc says. Do not ask a second question, ever.

Step 7: Send the pc through the incident with the exact command: "Move through the incident to a point (duration) later. "

Step 8: Ask nothing, say nothing, do nothing (except observe the meter or make quiet notes) while pc is going through the incident. If the pc says anything at all, just acknow­ledge and let him continue, using this exact command softly: "Okay, continue. "

Do not coax, distract or question pc during this period.

Step 9: When the pc reaches the end of the incident (usually pc moves or looks up) say only: "What happened?"

Take whatever pc says, acknowledge only as needful. Say nothing else, ask nothing else. When pc has told little or much and has finished talking, give him a final acknowledgement.

In going through an incident the second time one does not ask for date and duration again or any description.

After the first time through an incident and when pc has recounted it, the Auditor:

Step A. Tells pc: "Move to the beginning of the incident and tell me when you are there. "

Steps A and B can be done at one time. They will sound like one sentence: "Move to the beginning of the incident, tell me when you are there. "

Step B. When pc has said he is: "Go through to the end of the incident. "

Step C. "Tell me what happened. "

Step Ca. "Is that incident erasing or going more solid?" (TA rising means the incident has gone more solid so the question is unnecessary if TA is higher.)

If the incident is erasing, go through it again (Step D).

If it has gone more solid, ask for an earlier incident (Step G) and if no earlier incident, ask for an earlier beginning (Step H).

Step D. "Return to the beginning of that incident and tell me when you are there. "

Step E. "Move through to the end of that incident. "

Step F. "Tell me what happened. "

Step Fa. "Is that incident erasing or going more solid?" (TA rising means the incident has gone more solid so the question is unnecessary if TA is higher.)

If the incident is erasing, go through it again (Step D).

If it has gone more solid, ask for an earlier incident (Step G) and if no earlier incident, ask for an earlier beginning (Step H).

The second, third, etc. run through the same incident use the above commands.

ERASURE OR GOING SOLID

After the second time through, find out if it is erasing or going more solid.

Step Ca. "Is that incident erasing or going more solid?"

If it is erasing go through it a third time, etc. until it is erased. Erasure is usually accompanied by a floating needle and a cognition immediately afterwards.

If the incident is erasing, go through it again (Step A).

If it has gone more solid, ask for an earlier incident (Step G or "EI" [earlier incident]) and if no earlier incident, ask for an earlier beginning (Step "H" or "EB" [earlier beginning]).

See also:

Step G: The earlier command for Flow 1 is: "Is there an earlier incident when you had a (exact same somatic)?"

EARLIER BEGINNING

(Ref: HCO B 28 May 69 "How Not To Erase")

Sometimes when you ask for an earlier incident the pc will say there isn't an earlier incident. In this case, the incident you have been running may start earlier.

Step H or EB. You would therefore ask: "Does the one we are running start earlier?"

Step A1: If the pc says "yes", then you give the command: "Move to the new beginning of the incident. "

Then continue on to B C and continue as usual.

The important thing is to give the pc time to find the earlier incident or the earlier beginning.

If the pc can't find an earlier incident or an earlier beginning, run the incident you were doing on D to F again.

BOUNCERS

If the pc is out of the session, out of the incident, bounces from the incident, etc., you would have to have him or her return to the beginning of the incident and move through the incident, returning the pc to the incident as necessary.

The pc who bounces out of an incident on a "bouncer" has to be put back into the incident and continue running it.

The commands to do this are: As soon as you have seen that the pc has bounced give him command D ("Return to the beginning of that incident and tell me when you are there."), followed with E, F.

FLOWS 2, 3 AND 0

Step 1 and Step E (going earlier) commands for Flow 2 and Flow 3 are:

FLOW 2:

Step 1:"Locate an incident of your causing another _______. " (the exact somatic or feeling used in Flow 1).

Step G:"Is there an earlier incident of your causing another _______?" (the exact somatic or feeling used in Flow 1).

FLOW 3:

Step 1:"Locate an incident of others causing others _______. " (plural of the exact somatic or feeling used in Flow 1).

Step G:Is there an earlier incident of others causing others _______?" (plural of the exact somatic or feeling used in Flow 1).

FLOW 0:

Step 1:"Locate an incident of you causing yourself _____ (the exact somatic or feeling used in Flow 1). "

Step G:"Is there an earlier incident of you causing yourself _____ (the exact somatic or feeling used in Flow 1)?"

Each of these Step 1 and Step E commands are run on the full verbatim 1-9, A-C steps as given herein.

DIANETIC TRIPLES PLURAL ITEM

The item must be made plural on Flow 3 when one is running Triples, i. e: “Pain in the head”, as an item on Flow I and Flow 2, becomes “Pains in their heads” on Flow 3.

NARRATIVE R3R

(Ref: HCO B 23 May 69 "Auditing Out Sessions, Narrative Versus Somatic Chains")

As stated in HCOB 2 April 69 revised 14 May 69 "Dianetic Assists" a narrative item is often run to run out the physically painful experience the person has just undergone, accident, illness, operation or emotional shock. This erases the "psychic trauma" and speeds healing to a remarkable degree.

The commands for narrative R3R are:

Flow 1: "Locate the time when you had/were _______ (brief statement of incident). "

Flow 2: "Locate a time you caused another to have/to be ______ (incident). "

Flow 3: "Locate a time others caused others to have/to be ______ (incident). "

Flow 0:"Locate a time you caused yourself to have/be _______ (incident). "

For Secondaries it would be:

Flow 1: "Locate the time when you lost a/your ______ item). "

Flow 2: "Locate a time you caused another to lose a/his _______( item). "

Flow 3: "Locate a time others caused others to lose a/their _______(item). "

Flow 0: "Locate a time you caused yourself to lose a/your _______(item). "

Always run narrative incidents quadruple flow as above.

Step EI. The earlier command is: "Is there an earlier similar incident?"

PC INTEREST

"In doing R3R it is necessary that (a) one chooses things the pc is interested in and (b) one does not force a pc to run things he is protesting being run on.

ERASING LAST INCIDENT FOUND

"If you ask if there is an earlier incident and the pc says "No" you do not just walk off from the one he was just running. You send the pc through it again and it will erase.

COMPLETING CHAINS

"If you do sloppy R3R and do one thing after another without getting an F/N or an erasure, you will get the pc stuck up on the track. You complete each chain to F/N or erasure.

F/Ns

In running Dianetics you do not stop at the first sign of an F/N, you do not call F/Ns during the running. Dianetics runs only by asking the pc if it is erasing. You ignore F/Ns until the chain or incident has erased to F/N and VGIs. Then you call the F/N and that's it for that chain.

F/Ns VS ERASURE

"If a Lock F/Ns you can get earlier incidents on the same chain until the pc actually runs the engram or chain of engrams.

"While it is not always safe to pass an F/N and go earlier to the real engram and erase it, a pc who is only F/N'd on locks will get the engram keyed in again later. The somatic may return unless engrams are run to erasure.

ENDING SESSIONS

"An R3R session can be safely ended on a cognition and Good Indicators such as a cheerful happy pc.

"This doesn't mean the end of all Dianetic auditing. In the next session another assessment will turn up more unwanted feelings.

BLOWING BY INSPECTION

An auditor may occasionally encounter a pc who erases chains before he can even tell about them. Along about Step 3 of R3RA, the TA blows down, the needle F/Ns, the pc says, "It's gone," and VGIs come in. This is called blowing by inspection and occurs once in a while with a fast running pc on a light chain.

If it was basic for that chain and the auditor fails to recognize and handle it, the pc will go into another chain or a heavy protest.

ENDING DIANETICS

"Dianetics is ended off only when a pc has become well and happy and remains that way. " LRH (HCOB 27 April 69 "R3R Restated").

There is no variation of these steps for any reason. This is the most exact procedure known. And there you have it, engram running superior to any engram running ever done and giving superior and faster results.

CS-5, Brian Livingston
Revised by Max Hauri
LRH:BL:MH